PROTOCOL_CORE // REF_003
MOTION PIPELINE
Processing_Architecture
The Motion-to-ZK pipeline is the computational spine of the MyShape Protocol.
It ensures that biological motion is never stored or surveilled, but instead distilled into a verifiable mathematical signature. Private by design, sovereign by execution.
01
CAPTURE
[LOCAL_DEVICE]
Raw kinetic energy captured via local visual sensors. No cloud streaming.
02
EXTRACT
[GEOMETRY_ENGINE]
Anonymizing skeletal data into pure motion geometry vectors.
03
ENCRYPT
[ZK_PROOF_GEN]
Generating Zero-Knowledge proofs of movement without revealing the source.
04
MINT
[IDENTITY_NODE]
Projecting the motion-body into the cross-platform protocol layer.
SDK_Integration_Layer
A high-performance SDK enabling developers to plug biological motion into any 3D engine while maintaining Zero-Knowledge integrity.
STATUS: STABLE_BUILD_V0.8COMPATIBILITY: UNREAL / UNITY / WEBGL
PROTOCOL_CORE // DATA_FLOWING // AUTH_VERIFIED
MYS_GENESIS_CORE_SYNCED