PROTOCOL_CORE // REF_003

MOTION PIPELINE

Processing_Architecture

The Motion-to-ZK pipeline is the computational spine of the MyShape Protocol.

It ensures that biological motion is never stored or surveilled, but instead distilled into a verifiable mathematical signature. Private by design, sovereign by execution.

01

CAPTURE

[LOCAL_DEVICE]

Raw kinetic energy captured via local visual sensors. No cloud streaming.

02

EXTRACT

[GEOMETRY_ENGINE]

Anonymizing skeletal data into pure motion geometry vectors.

03

ENCRYPT

[ZK_PROOF_GEN]

Generating Zero-Knowledge proofs of movement without revealing the source.

04

MINT

[IDENTITY_NODE]

Projecting the motion-body into the cross-platform protocol layer.

SDK_Integration_Layer

A high-performance SDK enabling developers to plug biological motion into any 3D engine while maintaining Zero-Knowledge integrity.

STATUS: STABLE_BUILD_V0.8COMPATIBILITY: UNREAL / UNITY / WEBGL
PROTOCOL_CORE // DATA_FLOWING // AUTH_VERIFIED
MYS_GENESIS_CORE_SYNCED